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TimeStepping.cpph
Go to the documentation of this file.
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template
<
typename
Particle>
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void
swift2::timestepping::reset_moved_particle_marker
(
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Particle& particle
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) {
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particle.setMoveState( Particle::MoveState::NotMovedYet );
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}
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swift2::timestepping::reset_moved_particle_marker
void reset_moved_particle_marker(Particle &particle)
Reset the marker of a particle from whatever it has been before to NotMoved.
Definition
TimeStepping.cpph:3
src
swift2
timestepping
TimeStepping.cpph
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