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Peano
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We just need random numbers in the inital guess and elsewhere zeroess. More...


Additional Inherited Members | |
| Public Member Functions inherited from initCollocatedRandom.InitDofsCollocatedRandomRhs | |
| __init__ (self, solver) | |
| get_body_of_operation (self, operation_name) | |
| Return actual C++ code snippets to be inserted into C++ code. | |
| get_action_set_name (self) | |
| Configure name of generated C++ action set. | |
| user_should_modify_template (self) | |
| The action set that Peano will generate that corresponds to this class should not be modified by users and can safely be overwritten every time we run the Python toolkit. | |
| get_includes (self) | |
| We need the solver repository in this action set, as we directly access the solver object. | |
| Public Member Functions inherited from peano4.solversteps.ActionSet.ActionSet | |
| __init__ (self, descend_invocation_order=0, parallel=False) | |
| get_constructor_body (self) | |
| Define a tailored constructor body. | |
| get_static_initialisations (self, full_qualified_classname) | |
| get_destructor_body (self) | |
| get_body_of_getGridControlEvents (self) | |
| get_body_of_prepareTraversal (self) | |
| get_body_of_unprepareTraversal (self) | |
| get_attributes (self) | |
| Return attributes as copied and pasted into the generated class. | |
| Data Fields inherited from initCollocatedRandom.InitDofsCollocatedRandomRhs | |
| dict | d = {} |
| Data Fields inherited from peano4.solversteps.ActionSet.ActionSet | |
| descend_invocation_order = descend_invocation_order | |
| parallel = parallel | |
| Static Public Attributes inherited from initCollocatedRandom.InitDofsCollocatedRandomRhs | |
| str | templateTouchVertexFirstTime |
| str | templateTouchCellFirstTime |
| str | templateTouchVertexLastTime |
| Static Public Attributes inherited from peano4.solversteps.ActionSet.ActionSet | |
| str | OPERATION_BEGIN_TRAVERSAL = "beginTraversal" |
| str | OPERATION_END_TRAVERSAL = "endTraversal" |
| str | OPERATION_CREATE_PERSISTENT_VERTEX = "createPersistentVertex" |
| str | OPERATION_DESTROY_PERSISTENT_VERTEX = "destroyPersistentVertex" |
| str | OPERATION_CREATE_HANGING_VERTEX = "createHangingVertex" |
| str | OPERATION_DESTROY_HANGING_VERTEX = "destroyHangingVertex" |
| str | OPERATION_CREATE_PERSISTENT_FACE = "createPersistentFace" |
| str | OPERATION_DESTROY_PERSISTENT_FACE = "destroyPersistentFace" |
| str | OPERATION_CREATE_HANGING_FACE = "createHangingFace" |
| str | OPERATION_DESTROY_HANGING_FACE = "destroyHangingFace" |
| str | OPERATION_CREATE_CELL = "createCell" |
| str | OPERATION_DESTROY_CELL = "destroyCell" |
| str | OPERATION_TOUCH_VERTEX_FIRST_TIME = "touchVertexFirstTime" |
| str | OPERATION_TOUCH_VERTEX_LAST_TIME = "touchVertexLastTime" |
| str | OPERATION_TOUCH_FACE_FIRST_TIME = "touchFaceFirstTime" |
| str | OPERATION_TOUCH_FACE_LAST_TIME = "touchFaceLastTime" |
| str | OPERATION_TOUCH_CELL_FIRST_TIME = "touchCellFirstTime" |
| str | OPERATION_TOUCH_CELL_LAST_TIME = "touchCellLastTime" |
We just need random numbers in the inital guess and elsewhere zeroess.
Definition at line 642 of file initCollocatedRandom.py.